Smash every breakable block to clear the level. Keep the ball alive — if it falls past your paddle, you lose a ball.
BLOCKS13 the number = hits to break itExplosive — bursts and takes out neighborsSteel — can't be broken, ball bounces offHex — drops a power-up when brokenSkull — leave it alone (blows up after 5 hits)
POWER-UPS — CATCH THE FALLING GEMSExtra Ball = an extra life (carries to next levels)FireballMultiballWide paddleShrink (bad)Concave — paddle curves inwardBouncy — speeds the ball upSoft — slows the ball down
NEW HIGH SCORE!
Move — drag or ← → • Aim & launch — pull back and release (or Space). Pull farther for a harder shot.
LEVEL UP
CREDITS 0
Spend the credits you earned last level. Anything you don't spend carries over.